package haxeframe.physics;

class SymbolSettings
{
	public var x:Float = 0;
	public var y:Float = 0;
	public var scaleX:Float = 1;
	public var scaleY:Float = 1;
	public var rotation:Float = 0;
	public var bodyType:Int = 0;
	public var maskBits:Int = 0xffff;
	public var symbolName:String;
	public var name:String;
	public var focus:Bool;
	public var constant:Bool;
	public var bullet:Bool;

	public function new()
	{

	}
}